> ## Documentation Index
> Fetch the complete documentation index at: /llms.txt
> Use this file to discover all available pages before exploring further.

# Hand-Drawn Box Label

> Wobbled rounded rectangle draws on — across the authored stroke matrix (plain/soft/sharp/spray) — or drops in and lands with a volume-true contact squash and bouncy spring recovery, with a handwritten label above or centered; boils

# Hand-Drawn Box Label

Wobbled rounded rectangle draws on — across the authored stroke matrix (plain/soft/sharp/spray) — or drops in and lands with a volume-true contact squash and bouncy spring recovery, with a handwritten label above or centered; boils

**Hand-Drawn Box Label**

```html hw-box-label.html
<!doctype html>
<html lang="en">
  <head>
    <meta charset="utf-8" />
    <script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
    <style>
      @font-face {
        font-family: "Caveat";
        src: url("assets/fonts/Caveat-700-latin.woff2") format("woff2");
        font-weight: 700;
        font-display: block;
      }
      *,
      *::before,
      *::after {
        margin: 0;
        padding: 0;
        box-sizing: border-box;
      }
      body {
        background: transparent;
        overflow: hidden;
      }
      /* ---- hw-box-label ----------------------------------------------------
         Rounded hand-drawn box + marker label (map-label style annotations).
         Requires the hw-boil helpers in the host.
         Wrapper anatomy (outer to inner): .hw-box = position/move wrapper
         (entrances/exits target THIS, never the boil element) > .hw-bx-deform
         = deform wrapper (g21 squash scale, transform-origin 50% 100%) >
         .hw-bx-boil = boil target (hwBoilPose owns its x/y/rotation) >
         content (svg + label). */
      .hw-box {
        position: absolute;
        pointer-events: none;
      }
      .hw-box .hw-bx-deform,
      .hw-box .hw-bx-boil {
        position: absolute;
        inset: 0;
      }
      .hw-box svg {
        width: 100%;
        height: 100%;
        overflow: visible;
      }
      /* :not([stroke]) keeps texture machinery out of the ink rule: the
         stroke-matrix mask clone carries a stroke="#fff" attribute and must
         not inherit the ink color/width (CSS would beat its attributes). */
      .hw-box path:not([stroke]) {
        fill: none;
        stroke: var(--hw-box-ink, var(--hw-ink, #f4f2ec));
        stroke-width: var(--hw-box-w, 6);
        stroke-linecap: round;
        stroke-linejoin: round;
      }
      .hw-box .hw-bx-label {
        position: absolute;
        width: 100%;
        text-align: center;
        font-family: var(--hw-font-print, "Caveat", cursive);
        font-weight: 700;
        font-size: 52px;
        color: var(--hw-box-ink, var(--hw-ink, #f4f2ec));
        white-space: nowrap;
        opacity: 0;
        text-shadow: 0 2px 14px rgba(0, 0, 0, 0.4);
      }
      /* self-preview scene */
      #hw-bx-scene {
        position: absolute;
        inset: 0;
        background: linear-gradient(140deg, #4a3560 0%, #1c1423 100%);
      }
    </style>
  </head>
  <body>
    <!-- Self-preview. WIRING: copy the .hw-box CSS + markup pattern (position
         wrapper > .hw-bx-deform > .hw-bx-boil > svg + label), the CONFIG
         block, the hw family runtime, the spring library, the stroke matrix,
         AND the hwWobbleRect / hwBoxBuild / hwBoxOn / hwBoxOff helpers. Size
         the wrapper over your target, then wire with positions only:

           hwBoxBuild("#hw-my-box", { seed: 3, label: "Europe" });
           hwBoxOn(tl, "#hw-my-box", 2.0); // entrance + boil per CONFIG
           hwBoxOff(tl, "#hw-my-box", 8.0);

         The levers live in CONFIG (entrance / strokeType / labelPos / boil).
         Multi-instance hosts may override per instance via hwBoxBuild opts
         using the SAME declared values (bounded identically). The helpers own
         all durations/eases internally — no raw tween args in host code.
    -->
    <div
      id="hw-bx-root"
      data-composition-id="hw-box-label"
      data-start="0"
      data-duration="4"
      data-width="1920"
      data-height="1080"
    >
      <div id="hw-bx-scene"></div>
      <div
        class="hw-box"
        id="hw-bx-demo"
        style="left: 700px; top: 420px; width: 420px; height: 230px"
      >
        <div class="hw-bx-deform">
          <div class="hw-bx-boil">
            <svg viewBox="0 0 420 230"><path id="hw-bx-demo-path"></path></svg>
            <div class="hw-bx-label" id="hw-bx-demo-label"></div>
          </div>
        </div>
      </div>
      <div
        id="hw-bx-drv"
        class="clip"
        data-start="0"
        data-duration="4"
        data-track-index="0"
        style="position: absolute; width: 1px; height: 1px; opacity: 0; pointer-events: none"
      ></div>
    </div>
    <script>
      (function () {
        window.__timelines = window.__timelines || {};

        var CONFIG = {
          // ── Content (freely editable — not counted) ─────────────────────
          // per-instance content rides hwBoxBuild(target, opts):
          //   opts.label (the label text) · opts.seed (which wobble pose the
          //   box gets — an identity pick, not a feel lever)

          // ── Controls (family base + 3 item-specific; comment grammar is the published-parameter list) ──
          entrance: "draw", //   variant: "draw" | "drop" — draw = stroke draw-on + label fade (the shipped entrance); drop = landing squash: box+label drop in, contact squash on the deform wrapper, bouncy spring recovery; travel/duration derived, never exposed
          strokeType: "plain", // variant: "plain" | "soft" | "sharp" | "spray" — authored stroke texture on the box path (constants per type; draw-on composes via the mask clone)
          labelPos: "above", //  variant: "above" | "inside" — label above the box or vertically centered inside it
          boil: "calm", //       variant: "off" | "calm" | "lively" — authored amp/rot pairs over the family-locked frameDrop 3; seed locked

          // ── Locked (edit the item source to change) ─────────────────────
          // draw duration/ease, drop travel/duration derivation (≈1.9× box
          // height into ~0.5s, power2.in), softness tier 0.11 (UI card),
          // spring registers, stroke-type constants, boil pose tables,
          // label fade timing, wobble amplitude
        };

        /* ---- hw-boil helpers (shared family runtime — copy once per host) ---- */
        window.hwOnUpdate = function (tl, fn) {
          if (!tl.__hwRenders) {
            tl.__hwRenders = [];
            tl.eventCallback("onUpdate", function () {
              for (var i = 0; i < tl.__hwRenders.length; i++) tl.__hwRenders[i]();
            });
          }
          tl.__hwRenders.push(fn);
          fn();
        };
        window.hwHash = function (n, seed) {
          var x = Math.sin(n * 127.1 + (seed || 1) * 311.7) * 43758.5453;
          return (x - Math.floor(x)) * 2 - 1;
        };
        window.hwBoil = function (tl, target, opts) {
          opts = opts || {};
          var amp = opts.amp !== undefined ? opts.amp : 1.6;
          var rot = opts.rot !== undefined ? opts.rot : 0.5;
          var fps = opts.fps || 30;
          var drop = opts.frameDrop || 3;
          var seed = opts.seed || 1;
          var els = gsap.utils.toArray(target);
          window.hwOnUpdate(tl, function () {
            var step = Math.floor((tl.time() * fps) / drop);
            for (var i = 0; i < els.length; i++) {
              gsap.set(els[i], {
                x: window.hwHash(step * 3 + i * 97, seed) * amp,
                y: window.hwHash(step * 3 + 1 + i * 97, seed) * amp,
                rotation: (opts.baseRot || 0) + window.hwHash(step * 3 + 2 + i * 97, seed) * rot,
              });
            }
          });
        };
        // boil control: authored poses over the family-locked frameDrop.
        // Unknown pose → default + console error (bounded-controls law).
        window.hwBoilPose = function (tl, target, pose, opts) {
          opts = opts || {};
          var poses = { calm: { amp: 1.6, rot: 0.5 }, lively: { amp: 2.6, rot: 0.9 } };
          if (pose === "off") return;
          var p = poses[pose];
          if (!p) {
            console.error('hw: unknown boil pose "' + pose + '" — falling back to "calm"');
            p = poses.calm;
          }
          window.hwBoil(tl, target, { amp: p.amp, rot: p.rot, frameDrop: 3, seed: opts.seed || 1 });
        };

        /* ---- spring library (authored feel registers) -------------------
           The factory owns the recovery duration — consume rec.duration
           verbatim, never scale or multiply it. */
        var LN1000 = Math.log(1000);
        var FEELS = {
          snappy: { zeta: 0.9, response: 0.22 },
          bouncy: { zeta: 0.5, response: 0.4 },
        };
        window.springEase = function (opts) {
          var f = opts.feel ? FEELS[opts.feel] : opts;
          var zeta = f.zeta,
            response = f.response;
          var w0 = (2 * Math.PI) / response;
          var T = LN1000 / (zeta * w0);
          var x;
          if (zeta < 1) {
            var wd = w0 * Math.sqrt(1 - zeta * zeta);
            x = function (t) {
              return (
                1 -
                Math.exp(-zeta * w0 * t) *
                  (Math.cos(wd * t) + ((zeta * w0) / wd) * Math.sin(wd * t))
              );
            };
          } else {
            x = function (t) {
              return 1 - Math.exp(-w0 * t) * (1 + w0 * t);
            };
          }
          var xT = x(T);
          return {
            ease: function (p) {
              return p >= 1 ? 1 : x(p * T) / xT;
            },
            duration: T,
            zeta: zeta,
            response: response,
          };
        };

        /* ---- stroke matrix: plain | soft | sharp | spray ----------------
           strokeType is a g09 variant control. Authored constants per type;
           unknown value → default ("plain") + console error (bounded-controls
           law). sharp = micro stroke-dasharray gaps (dry marker) — draw-on
           must therefore ride a MASK clone (the visible dasharray never
           animates). spray = index-seeded deterministic dots along the path
           via hwHash: position a pure function of path parameter + seed; NO
           feTurbulence anywhere.
           Returns { draw: pathToDashAnimate, group: maskedGroupOrNull } */
        window.hwStrokeTypes = {
          plain: {},
          soft: { blur: 0.6 },
          sharp: { dash: [3.0, 1.55] }, // × stroke-width
          spray: {
            coreOpacity: 0.5,
            coreBlur: 0.4,
            density: 0.16,
            scatter: 2.6,
            rMin: 1.1,
            rMax: 2.6,
          },
        };
        window.hwStrokeApply = function (pathEl, type, opts) {
          opts = opts || {};
          var cfg = window.hwStrokeTypes[type];
          if (!cfg) {
            console.error('hw: unknown strokeType "' + type + '" — falling back to "plain"');
            type = "plain";
            cfg = window.hwStrokeTypes.plain;
          }
          var svg = pathEl.ownerSVGElement;
          var ns = "http://www.w3.org/2000/svg";
          var w = parseFloat(getComputedStyle(pathEl).strokeWidth) || 6;
          if (type === "plain") return { draw: pathEl, group: null, type: type };
          if (type === "soft") {
            pathEl.style.filter = "blur(" + cfg.blur + "px)";
            return { draw: pathEl, group: null, type: type };
          }
          // sharp + spray: wrap in a masked group, draw-on animates the mask clone
          var id =
            opts.id ||
            "hwsm-" + Math.abs(Math.round(window.hwHash((opts.seed || 1) * 13.7, 5) * 1e6));
          var defs = svg.querySelector("defs");
          if (!defs) {
            defs = document.createElementNS(ns, "defs");
            svg.insertBefore(defs, svg.firstChild);
          }
          var mask = document.createElementNS(ns, "mask");
          mask.setAttribute("id", id);
          mask.setAttribute("maskUnits", "userSpaceOnUse");
          var clone = document.createElementNS(ns, "path");
          clone.setAttribute("d", pathEl.getAttribute("d"));
          clone.setAttribute("fill", "none");
          clone.setAttribute("stroke", "#fff");
          clone.setAttribute(
            "stroke-width",
            w * (type === "spray" ? 2 + (cfg.scatter * 2) / w : 1.7),
          );
          clone.setAttribute("stroke-linecap", "round");
          clone.setAttribute("stroke-linejoin", "round");
          mask.appendChild(clone);
          defs.appendChild(mask);
          var group = document.createElementNS(ns, "g");
          group.setAttribute("mask", "url(#" + id + ")");
          pathEl.parentNode.insertBefore(group, pathEl);
          group.appendChild(pathEl);
          if (type === "sharp") {
            pathEl.setAttribute(
              "stroke-dasharray",
              (cfg.dash[0] * w).toFixed(1) + " " + (cfg.dash[1] * w).toFixed(1),
            );
          } else {
            // spray: faint core + seeded dots
            pathEl.setAttribute("stroke-opacity", cfg.coreOpacity);
            pathEl.style.filter = "blur(" + cfg.coreBlur + "px)";
            var len = pathEl.getTotalLength();
            var n = Math.round(len * cfg.density * (opts.densityScale || 1));
            var seed = opts.seed || 1;
            var dots = document.createElementNS(ns, "g");
            for (var i = 0; i < n; i++) {
              var t = Math.min(
                1,
                Math.max(0, (i + 0.5) / n + (window.hwHash(i * 7, seed) * 0.35) / n),
              );
              var pt = pathEl.getPointAtLength(t * len);
              var pt2 = pathEl.getPointAtLength(Math.min(len, t * len + 0.5));
              var tx = pt2.x - pt.x,
                ty = pt2.y - pt.y;
              var tl2 = Math.hypot(tx, ty) || 1;
              var nx = -ty / tl2,
                nyv = tx / tl2;
              var off = window.hwHash(i * 7 + 1, seed) * (cfg.scatter + w * 0.55);
              var r = cfg.rMin + Math.abs(window.hwHash(i * 7 + 2, seed)) * (cfg.rMax - cfg.rMin);
              var c = document.createElementNS(ns, "circle");
              c.setAttribute("cx", (pt.x + nx * off).toFixed(1));
              c.setAttribute("cy", (pt.y + nyv * off).toFixed(1));
              c.setAttribute("r", r.toFixed(2));
              c.setAttribute("fill", getComputedStyle(pathEl).stroke);
              dots.appendChild(c);
            }
            group.appendChild(dots);
          }
          return { draw: clone, group: group, type: type };
        };

        /* Draw-on across the stroke matrix: dash-animate whatever
           hwStrokeApply says. (opts.pen requires the hwPenEase helper from
           the write-on items — not bundled here, never passed here.) */
        window.hwDrawOn = function (tl, applied, at, dur, opts) {
          opts = opts || {};
          var p = applied.draw;
          var len = p.getTotalLength();
          // the draw target is always solid (plain/soft: the path itself; sharp/spray:
          // the mask clone — the visible path keeps its texture dasharray untouched)
          p.setAttribute("stroke-dasharray", len + " " + len);
          p.setAttribute("stroke-dashoffset", len);
          gsap.set(p, { opacity: 0 }); // kill the round-cap start nub pre-draw
          var ease = opts.pen ? window.hwPenEase(p, opts).ease : opts.ease || "power2.inOut";
          tl.set(p, { opacity: 1 }, at);
          tl.to(
            p,
            { strokeDashoffset: 0, duration: dur === undefined ? 0.7 : dur, ease: ease },
            at,
          );
        };

        /* ---- g21 volume squash-stretch on hw impacts ----------------------
           S = min(SOFTNESS × v/V_REF, 0.25), v measured numerically from the
           entrance ease end-slope; scaleAlong × scalePerp ≈ 1 every frame
           (one proxy drives both); in-flight stretch E = 0.55 × SOFTNESS,
           velocity term clamped; contact squash ≤2 frames + 1-frame hold;
           recovery on a spring register with the factory duration consumed
           verbatim. Deformation lives on a WRAPPER (boil owns x/y/rotation of
           its own target; type counter-scaled to net identity inside). All
           per-frame application runs through hwOnUpdate.
           Volume assertion: |along×perp − 1| > 0.01 → console.error (fails check). */
        window.hwImpactSquash = function (tl, opts) {
          var wrap = opts.wrap; // deform wrapper (transform-origin 50% 100%)
          var label = opts.label || null; // counter-scaled type inside
          var travel = opts.travel;
          var at = opts.at;
          var dur = opts.dur;
          var softness = opts.softness !== undefined ? opts.softness : 0.11;
          var V_REF = 2000;
          var E = 0.55 * softness;
          var FPS = opts.fps || 30;
          var dropEase = opts.dropEase || gsap.parseEase("power2.in");
          // measured impact velocity (px/s) from the entrance ease end-slope
          var eps = 1e-4;
          var v = ((dropEase(1) - dropEase(1 - eps)) / eps) * (travel / dur);
          var S = Math.min(softness * (v / V_REF), 0.25);
          var rec = window.springEase({ feel: opts.feel || "bouncy" });
          var st = { ph: 0, s: 0 }; // ph: flight progress (linear), s: contact squash
          gsap.set(wrap, { transformOrigin: "50% 100%" });
          var setBoth = function (along) {
            gsap.set(wrap, { scaleY: along, scaleX: 1 / along });
            if (label) gsap.set(label, { scaleY: 1 / along, scaleX: along });
            // assert on the APPLIED transforms — catches any competing tween that
            // breaks the one-proxy-drives-both-axes law
            var ay = parseFloat(gsap.getProperty(wrap, "scaleY"));
            var ax = parseFloat(gsap.getProperty(wrap, "scaleX"));
            if (Math.abs(ax * ay - 1) > 0.01)
              console.error("hw volume law violated: scaleX*scaleY=" + (ax * ay).toFixed(4));
          };
          window.hwOnUpdate(tl, function () {
            if (st.ph > 0 && st.ph < 1) {
              var p = st.ph;
              var vp = ((dropEase(Math.min(p + eps, 1)) - dropEase(p)) / eps) * (travel / dur);
              setBoth(1 + E * Math.min(Math.abs(vp) / V_REF, 1));
            } else {
              setBoth(1 - st.s);
            }
          });
          // flight: wrapper position tween + linear proxy (same window)
          gsap.set(opts.moveTarget || wrap, { y: -travel }); // off-stage until entrance
          tl.fromTo(
            opts.moveTarget || wrap,
            { y: -travel },
            { y: 0, duration: dur, ease: dropEase, immediateRender: false },
            at,
          );
          tl.fromTo(st, { ph: 0 }, { ph: 1, duration: dur, ease: "none" }, at);
          // contact: squash in 2 frames, 1-frame hold, spring home (factory duration verbatim)
          tl.to(st, { s: S, duration: 2 / FPS, ease: "power3.out" }, at + dur);
          tl.to(st, { s: 0, duration: rec.duration, ease: rec.ease }, at + dur + 3 / FPS);
          return {
            v: Math.round(v),
            S: +S.toFixed(3),
            T: +rec.duration.toFixed(3),
            feel: opts.feel || "bouncy",
          };
        };

        // ---- hw-box helpers (copy these too) ----
        // Wobbled rounded-rect path in a w x h box.
        window.hwWobbleRect = function (w, h, r, seed, amp) {
          amp = amp === undefined ? 3.5 : amp;
          function wob(n) {
            return window.hwHash(n, seed) * amp;
          }
          var d = "M " + (r + wob(1)) + " " + wob(2);
          d += " L " + (w / 2 + wob(3)) + " " + wob(4);
          d += " L " + (w - r + wob(5)) + " " + wob(6);
          d += " Q " + (w + wob(7)) + " " + wob(8) + " " + (w + wob(9)) + " " + (r + wob(10));
          d += " L " + (w + wob(11)) + " " + (h / 2 + wob(12));
          d += " L " + (w + wob(13)) + " " + (h - r + wob(14));
          d +=
            " Q " +
            (w + wob(15)) +
            " " +
            (h + wob(16)) +
            " " +
            (w - r + wob(17)) +
            " " +
            (h + wob(18));
          d += " L " + (w / 2 + wob(19)) + " " + (h + wob(20));
          d += " L " + (r + wob(21)) + " " + (h + wob(22));
          d += " Q " + wob(23) + " " + (h + wob(24)) + " " + wob(25) + " " + (h - r + wob(26));
          d += " L " + wob(27) + " " + (h / 2 + wob(28));
          d += " L " + wob(29) + " " + (r + wob(30));
          d += " Q " + wob(31) + " " + wob(32) + " " + (r + wob(33)) + " " + wob(34);
          return d;
        };
        // bounded variant resolution (g09): unknown value → declared default
        // + console error. strokeType/boil bound inside their own helpers.
        function hwBxPick(name, val, values, dflt) {
          if (values.indexOf(val) !== -1) return val;
          console.error("hw: unknown " + name + ' "' + val + '" — falling back to "' + dflt + '"');
          return dflt;
        }
        window.hwBoxBuild = function (target, opts) {
          opts = opts || {};
          var el = document.querySelector(target);
          var svg = el.querySelector("svg");
          var vb = svg.getAttribute("viewBox").split(" ");
          var W = parseFloat(vb[2]),
            H = parseFloat(vb[3]);
          var path = el.querySelector("path");
          path.setAttribute("d", window.hwWobbleRect(W, H, Math.min(26, W * 0.1), opts.seed || 1));
          // resolve the control set: CONFIG defaults; per-instance opts
          // overrides accepted (declared enum values only — bounded the same)
          var cfg = {
            seed: opts.seed || 1,
            entrance: hwBxPick(
              "entrance",
              opts.entrance !== undefined ? opts.entrance : CONFIG.entrance,
              ["draw", "drop"],
              "draw",
            ),
            labelPos: hwBxPick(
              "labelPos",
              opts.labelPos !== undefined ? opts.labelPos : CONFIG.labelPos,
              ["above", "inside"],
              "above",
            ),
            strokeType: opts.strokeType !== undefined ? opts.strokeType : CONFIG.strokeType,
            boil: opts.boil !== undefined ? opts.boil : CONFIG.boil,
          };
          el.__hwCfg = cfg;
          el.__hwApplied = window.hwStrokeApply(path, cfg.strokeType, {
            seed: cfg.seed,
            id: "hw-bx-m-" + target.replace(/[^a-zA-Z0-9_-]/g, ""),
          });
          var label = el.querySelector(".hw-bx-label");
          label.textContent = opts.label || "";
          if (cfg.labelPos === "above") {
            label.style.top = "-64px";
          } else {
            label.style.top = "50%";
            label.style.transform = "translateY(-50%)";
          }
        };
        window.hwBoxOn = function (tl, target, at) {
          var el = document.querySelector(target);
          var cfg = el.__hwCfg;
          var label = el.querySelector(".hw-bx-label");
          if (cfg.entrance === "drop") {
            // landing squash: the whole box+label drops in and lands with a
            // contact squash on the deform wrapper; the label is counter-
            // scaled to net identity inside the shared apply (type NEVER
            // takes a non-uniform scale). Travel/duration derivation LOCKED:
            // ≈1.9× box height into ~0.5s of power2.in.
            gsap.set(label, { opacity: 1 }); // the label rides the drop
            gsap.set(el, { opacity: 0 }); // hidden until the entrance
            tl.set(el, { opacity: 1 }, at);
            window.hwImpactSquash(tl, {
              wrap: el.querySelector(".hw-bx-deform"),
              moveTarget: el,
              label: label,
              travel: Math.round(el.offsetHeight * 1.9),
              at: at,
              dur: 0.5,
              softness: 0.11, // UI-card tier
              feel: "bouncy",
            });
          } else {
            // "draw" — the shipped entrance, routed through hwDrawOn so
            // sharp/spray textures compose (the mask clone animates; the
            // visible texture dasharray never does)
            window.hwDrawOn(tl, el.__hwApplied, at, 0.75);
            tl.to(label, { opacity: 1, duration: 0.4, ease: "power2.out" }, at + 0.55);
          }
          window.hwBoilPose(tl, target + " .hw-bx-boil", cfg.boil, { seed: cfg.seed });
        };
        window.hwBoxOff = function (tl, target, at) {
          tl.to(target, { opacity: 0, duration: 0.35, ease: "power2.in" }, at);
        };

        // ---- self-preview ----
        window.hwBoxBuild("#hw-bx-demo", { seed: 3, label: "Europe" });
        var tl = gsap.timeline({ paused: true });
        window.hwBoxOn(tl, "#hw-bx-demo", 0.4);
        window.hwBoxOff(tl, "#hw-bx-demo", 3.4);
        tl.set("#hw-bx-root", { visibility: "hidden" }, 3.98);
        window.__timelines["hw-box-label"] = tl;
      })();
    </script>
  </body>
</html>
```

Copy npx hyperframes add hw-box-label to the clipboard

That writes `compositions/components/hw-box-label.html`, plus 1 supporting file under `assets/fonts/`.

## Paste it into your composition

Open `compositions/components/hw-box-label.html` and copy what is inside into your own composition.

A component has no size or duration of its own. It takes both from the composition
you paste it into.

{/* hf:generated-footer */}

Tagged `handwritten` `annotation` `overlay`.

## Related topics

* [Browse the complete Catalog](/catalog.md)
* [Add assets and Catalog items in the browser editor](/studio/assets-and-blocks.md)
* [Put blocks together into one video](/concepts/compositions.md)
