> ## Documentation Index
> Fetch the complete documentation index at: /llms.txt
> Use this file to discover all available pages before exploring further.

# Char Slam Explode

> Headline glyphs hold in a deterministic scatter, then reassemble with an overshooting slam and a three-frame landing shake.

# Char Slam Explode

Headline glyphs hold in a deterministic scatter, then reassemble with an overshooting slam and a three-frame landing shake.

**Char Slam Explode**

```html char-slam-explode.html
<!doctype html>
<!--
  char-slam-explode: HyperFrames video primitive

  A headline begins as individually scattered glyphs, holds the explosion,
  then reassembles with an overshooting slam and a deterministic three-frame
  stage shake.

  Variables:
    text: headline copy
    accent: green, blue, or violet headline color
    spread: tight or wild scatter distance

  Envelope, fixed IN and OUT with elastic HOLD:
    IN_BASE  = 1.64s, scattered hold, staggered return, and landing shake
    HOLD     = max(0, D - IN - OUT), subtle drift followed by 0.30s stillness
    OUT_BASE = 0.40s, composed headline fades and scales down
    If D is shorter than IN_BASE + OUT_BASE, IN and OUT compress together.
    The timeline is never time-scaled.

  The scatter table was generated at build time from fixed LCG seed
  0x0c5e2026. Runtime code only reads the authored table.

  Mount contract: the runtime clones only this template. #root fills the host
  box, establishes the container query basis, and has no data-width or
  data-height. One paused timeline registers under the literal
  char-slam-explode key.
-->
<html
  lang="en"
  data-composition-id="char-slam-explode"
  data-composition-duration="3.5"
  data-composition-variables='[
    { "id": "text", "type": "string", "role": "content", "label": "Headline", "description": "Text split into glyphs for the scatter and slam.", "default": "Impact" },
    { "id": "accent", "type": "enum", "role": "style", "label": "Accent", "description": "Headline and glow color.", "default": "green", "options": [{ "value": "green", "label": "Green" }, { "value": "blue", "label": "Blue" }, { "value": "violet", "label": "Violet" }] },
    { "id": "spread", "type": "enum", "role": "motion", "label": "Spread", "description": "Distance and rotation of the scattered glyphs.", "default": "tight", "options": [{ "value": "tight", "label": "Tight" }, { "value": "wild", "label": "Wild" }] }
  ]'
>
  <head>
    <meta charset="UTF-8" />
    <title>Char Slam Explode</title>
  </head>
  <body>
    <template>
      <div id="root" data-composition-id="char-slam-explode" data-duration="3.5" data-fps="30">
        <style>
          *,
          *::before,
          *::after {
            box-sizing: border-box;
          }

          #root {
            position: absolute;
            inset: 0;
            overflow: hidden;
            container-type: size;
            isolation: isolate;
            color: var(--fg, #f8fafc);
            font-family: var(--font-display, Inter, system-ui, sans-serif);
            pointer-events: none;
          }

          .cse-clip,
          .cse-stage {
            position: absolute;
            inset: 0;
            width: 100cqw;
            height: 100cqh;
          }

          .cse-clip {
            overflow: hidden;
          }

          .cse-stage {
            display: grid;
            place-items: center;
            will-change: transform;
          }

          .cse-headline {
            display: flex;
            align-items: center;
            justify-content: center;
            width: 60cqw;
            min-height: 32cqh;
            color: var(--cse-accent, #71f5a7);
            font-size: var(--cse-font-size, min(10cqw, 27cqh));
            font-weight: 900;
            line-height: 0.9;
            letter-spacing: -0.045em;
            text-align: center;
            text-shadow:
              0 0 2.8cqh color-mix(in srgb, var(--cse-accent, #71f5a7) 28%, transparent),
              0 1.2cqh 4.5cqh color-mix(in srgb, #000 58%, transparent);
            white-space: nowrap;
            transform-origin: 50% 50%;
            will-change: transform, opacity;
          }

          .cse-glyph {
            display: inline-block;
            flex: 0 0 auto;
            white-space: pre;
            transform-origin: 50% 55%;
            will-change: transform;
          }
        </style>

        <div
          id="char-slam-explode-clip"
          class="cse-clip clip"
          data-start="0"
          data-duration="3.5"
          data-track-index="0"
        >
          <div class="cse-stage">
            <div class="cse-headline" role="heading" aria-level="1"></div>
          </div>
        </div>

        <script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
        <script>
          (function () {
            "use strict";

            var root = document.getElementById("root");
            var stage = root.querySelector(".cse-stage");
            var headline = root.querySelector(".cse-headline");
            var vars =
              window.__hyperframes && window.__hyperframes.getVariables
                ? window.__hyperframes.getVariables()
                : {};

            var text = vars.text == null ? "Impact" : String(vars.text);
            var accentColors = {
              green: "var(--brand, #71f5a7)",
              blue: "var(--accent, #61a8ff)",
              violet: "var(--accent-2, #b895ff)",
            };
            var accent = Object.prototype.hasOwnProperty.call(accentColors, vars.accent)
              ? vars.accent
              : "green";
            var spread = vars.spread === "wild" ? "wild" : "tight";
            var spreadValues = {
              tight: { x: 9, y: 10, rotation: 12 },
              wild: { x: 17, y: 19, rotation: 22 },
            };

            root.style.setProperty("--cse-accent", accentColors[accent]);
            headline.setAttribute("aria-label", text);

            var characters = Array.from(text);
            characters.forEach(function (character, index) {
              var glyph = document.createElement("span");
              glyph.id = "char-slam-explode-glyph-" + index;
              glyph.className = "cse-glyph";
              glyph.textContent = /\s/.test(character) ? "\u00a0" : character;
              glyph.setAttribute("aria-hidden", "true");
              headline.appendChild(glyph);
            });

            // Conservative one-em-per-character fitting keeps any glyph mix
            // inside the 60cqw composed width. The height cap protects short,
            // wide mounts, while the surrounding clearance protects wild
            // scatter and the return overshoot.
            var fittedCqw = Math.min(13.5, 60 / Math.max(1, characters.length));
            root.style.setProperty(
              "--cse-font-size",
              "min(" + fittedCqw.toFixed(3) + "cqw, 27cqh)",
            );

            // Fixed-seed LCG table, generated at build time. Each row stores
            // normalized x, y, and rotation values. Long strings wrap the
            // authored table without introducing runtime randomness.
            var scatterTable = [
              [-0.9, -0.038, 0.677],
              [0.61, 0.716, -0.967],
              [0.418, 0.575, 0.822],
              [-0.76, -0.451, 0.944],
              [-0.621, 0.579, -0.215],
              [0.714, 0.437, -0.824],
              [0.577, 0.567, 0.464],
              [0.902, 0.346, 0.016],
              [-0.526, 0.743, -0.275],
              [-0.571, -0.353, 0.954],
              [-0.666, 0.61, -0.075],
              [-0.122, 0.875, -0.783],
              [-0.141, 0.726, -0.659],
              [0.606, -0.665, -0.713],
              [-0.962, 0.131, 0.307],
              [0.227, 0.813, -0.979],
              [0.264, -0.754, -0.013],
              [-0.4, 0.903, 0.573],
              [0.393, 0.542, -0.992],
              [0.884, -0.313, -0.834],
              [-0.048, 0.707, -0.331],
              [-0.766, 0.226, 0.567],
              [0.207, 0.734, -0.714],
              [-0.677, -0.614, 0.462],
              [0.389, -0.542, -0.384],
              [0.497, 0.716, 0.414],
              [0.729, -0.59, -0.774],
              [0.665, -0.061, -0.58],
              [-0.758, -0.546, 0.364],
              [0.113, 0.667, -0.202],
              [0.963, 0.171, 0.47],
              [0.662, -0.295, 0.912],
              [0.555, 0.548, 0.952],
              [-0.132, -0.677, 0.685],
              [-0.758, 0.133, -0.469],
              [-0.296, 0.697, 0.61],
              [-0.27, 0.786, -0.677],
              [-0.781, -0.478, -0.384],
              [-0.216, -0.633, -0.949],
              [0.721, -0.452, -0.62],
              [-0.434, 0.816, 0.526],
              [-0.794, 0.014, -0.971],
              [-0.683, -0.158, 0.844],
              [-0.914, 0.066, 0.396],
              [0.157, -0.721, -0.188],
              [0.662, -0.087, 0.573],
              [-0.732, 0.651, -0.935],
              [0.35, 0.605, 0.152],
              [-0.317, -0.668, 0.206],
              [0.139, 0.822, -0.11],
              [-0.821, 0.464, 0.347],
              [-0.668, -0.527, -0.879],
              [-0.578, -0.444, 0.673],
              [0.573, 0.744, 0.819],
              [-0.52, -0.449, 0.256],
              [-0.053, -0.703, 0.258],
              [-0.646, 0.266, -0.551],
              [-0.728, -0.448, -0.488],
              [-0.547, -0.5, -0.099],
              [0.714, 0.091, 0.084],
              [-0.114, 0.764, -0.357],
              [0.02, -0.706, -0.59],
              [0.144, -0.947, -0.95],
              [-0.851, 0.232, -0.445],
            ];
            var glyphs = Array.from(root.querySelectorAll(".cse-glyph"));
            var scatter = spreadValues[spread];

            glyphs.forEach(function (glyph, index) {
              var values = scatterTable[index % scatterTable.length];
              gsap.set(glyph, {
                x: (values[0] * scatter.x).toFixed(3) + "cqw",
                y: (values[1] * scatter.y).toFixed(3) + "cqh",
                rotation: values[2] * scatter.rotation,
                scale: 0.82,
              });
            });

            var IN_BASE = 1.64;
            var OUT_BASE = 0.4;
            var RETURN_AT_BASE = 0.58;
            var RETURN_DURATION_BASE = 0.66;
            var STAGGER_BASE = 0.28;
            var LAND_AT_BASE = RETURN_AT_BASE + RETURN_DURATION_BASE + STAGGER_BASE;
            var SHAKE_FRAME_BASE = 1 / 30;
            var STILL_HOLD_BASE = 0.3;
            var duration = Math.max(0.001, parseFloat(root.dataset.duration || "3.5"));
            var baseTotal = IN_BASE + OUT_BASE;
            var envelopeScale = duration < baseTotal ? duration / baseTotal : 1;
            var IN = IN_BASE * envelopeScale;
            var OUT = OUT_BASE * envelopeScale;
            var RETURN_AT = RETURN_AT_BASE * envelopeScale;
            var RETURN_DURATION = RETURN_DURATION_BASE * envelopeScale;
            var STAGGER = STAGGER_BASE * envelopeScale;
            var LAND_AT = LAND_AT_BASE * envelopeScale;
            var SHAKE_FRAME = SHAKE_FRAME_BASE * envelopeScale;
            var HOLD = Math.max(0, duration - IN - OUT);
            var ACTIVE_HOLD = Math.max(0, HOLD - Math.min(STILL_HOLD_BASE, HOLD));
            var HOLD_START = IN;
            var OUT_START = IN + HOLD;

            var tl = gsap.timeline({ paused: true });

            tl.to(
              glyphs,
              {
                x: 0,
                y: 0,
                rotation: 0,
                scale: 1,
                duration: RETURN_DURATION,
                ease: "back.out(1.7)",
                stagger: { amount: STAGGER, from: "center" },
              },
              RETURN_AT,
            );

            tl.to(
              stage,
              { x: "0.55cqw", y: "-0.3cqh", duration: SHAKE_FRAME, ease: "power2.out" },
              LAND_AT,
            );
            tl.to(stage, {
              x: "-0.38cqw",
              y: "0.2cqh",
              duration: SHAKE_FRAME,
              ease: "power2.out",
            });
            tl.to(stage, { x: 0, y: 0, duration: SHAKE_FRAME, ease: "power2.out" });

            if (ACTIVE_HOLD > 0) {
              tl.fromTo(
                headline,
                { y: 0 },
                {
                  y: "-0.4cqh",
                  duration: ACTIVE_HOLD / 2,
                  ease: "sine.inOut",
                  yoyo: true,
                  repeat: 1,
                  immediateRender: false,
                },
                HOLD_START,
              );
            }

            tl.to(
              headline,
              { opacity: 0, scale: 0.96, duration: OUT, ease: "power2.in" },
              OUT_START,
            );

            tl.seek(0);
            window.__timelines = window.__timelines || {};
            window.__timelines["char-slam-explode"] = tl;
          })();
        </script>
      </div>
    </template>
  </body>
</html>
```

Copy npx hyperframes add char-slam-explode to the clipboard

That writes one file: `compositions/components/char-slam-explode.html`.

## Paste it into your composition

Open `compositions/components/char-slam-explode.html` and copy what is inside into your own composition.

A component has no size or duration of its own. It takes both from the composition
you paste it into.

## Variables

Every one of these has a default, so the piece works untouched. Set the ones you
want to change on the element:

| Variable | Default | Accepts | What it does |
| - | - | - | - |
| `text` | `Impact` | string | Text split into glyphs for the scatter and slam. |
| `accent` | `green` | `green`, `blue`, `violet` | Headline and glow color. |
| `spread` | `tight` | `tight`, `wild` | Distance and rotation of the scattered glyphs. |

Set them with `data-variable-values` on the element that mounts it. These are the
defaults, so this behaves exactly like the preview above until you change one:

```html wrap
<div
  data-composition-id="char-slam-explode"
  data-composition-src="compositions/components/char-slam-explode.html"
  data-variable-values='{"text":"Impact","accent":"green","spread":"tight"}'
></div>
```

{/* hf:generated-footer */}

Tagged `motion-primitive` `typography` `text-treatment` `scatter` `slam` `impact`.

## Related topics

* [Browse the complete Catalog](/catalog.md)
* [Add assets and Catalog items in the browser editor](/studio/assets-and-blocks.md)
* [Put blocks together into one video](/concepts/compositions.md)
